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Small World Underground

Difficulty:  
Intermediate
Number of Player:  
2-5
Time to Play (minutes):  
30-90
Difficulty:  
Intermediate

Small World Underground includes 15 fantasy-themed races of creatures along with 21 special powers. Each player will control several creature/power combinations over the course of the game – spending points to draft these combinations – and will use those creatures to claim control of various subterranean locations. Some locations hold relics or are designated as "places of power", and monsters must first be conquered before a player can claim these special benefits. At the end of each turn, a player scores points for the regions he holds, and the player with the most points at game end wins.

Tags

Family, strategy, fantasy, territory building, dice rolling

Small World Underground
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